卡西欧打算器以其富强的功能跟丰富的利用处景,在老师跟专业人士中享有盛誉。其中,卡西欧C言语编程更是为打算器增加了无穷可能。本文将为你具体剖析卡西欧C言语编程的入门实战,帮助你轻松控制编程技能。
卡西欧C言语是一种基于BASIC言语的编程言语,存在语法简单、易于进修等特点。它实用于卡西欧FX-9860G系列等高等图形打算器,可能用于开辟游戏、利用软件等。
在C言语中,变量用于存储数据。罕见的变量范例包含整型(int)、浮点型(float)跟字符型(char)。
int age;
float salary;
char name[50];
把持构造用于把持顺序流程,包含前提语句(if-else)跟轮回语句(for、while)。
// 前提语句
if (age >= 18) {
printf("Adult");
} else {
printf("Minor");
}
// 轮回语句
for (int i = 0; i < 10; i++) {
printf("%d\n", i);
}
函数是C言语的核心构成部分,用于实现代码模块化。以下是一个简单的函数示例:
int add(int a, int b) {
return a + b;
}
int main() {
int result = add(3, 5);
printf("Result: %d\n", result);
return 0;
}
以下是一个简单的贪吃蛇游戏示例:
#include <stdio.h>
#include <stdlib.h>
#include <conio.h>
#define WIDTH 20
#define HEIGHT 10
int foodX, foodY;
int score = 0;
int gameOver;
int tailX[100], tailY[100];
int nTail;
int x, y;
enum eDirecton { STOP = 0, LEFT, RIGHT, UP, DOWN};
enum eDirecton dir;
void Setup() {
gameOver = 0;
dir = STOP;
x = WIDTH / 2;
y = HEIGHT / 2;
foodX = rand() % WIDTH;
foodY = rand() % HEIGHT;
}
void Draw() {
system("cls");
for (int i = 0; i < WIDTH + 2; i++)
printf("#");
printf("\n");
for (int i = 0; i < HEIGHT; i++) {
for (int j = 0; j < WIDTH; j++) {
if (j == 0)
printf("#");
if (i == y && j == x)
printf("O");
else if (i == foodY && j == foodX)
printf("F");
else {
int print = 0;
for (int k = 0; k < nTail; k++) {
if (tailX[k] == j && tailY[k] == i) {
printf("o");
print = 1;
}
}
if (!print) printf(" ");
}
if (j == WIDTH - 1)
printf("#");
}
printf("\n");
}
for (int i = 0; i < WIDTH + 2; i++)
printf("#");
printf("\n");
printf("Score: %d\n", score);
}
void Input() {
if (_kbhit()) {
switch (_getch()) {
case 'a':
dir = LEFT;
break;
case 'd':
dir = RIGHT;
break;
case 'w':
dir = UP;
break;
case 's':
dir = DOWN;
break;
case 'x':
gameOver = 1;
break;
}
}
}
void Algorithm() {
int prevX = tailX[0];
int prevY = tailY[0];
int prev2X, prev2Y;
tailX[0] = x;
tailY[0] = y;
for (int i = 1; i < nTail; i++) {
prev2X = tailX[i];
prev2Y = tailY[i];
tailX[i] = prevX;
tailY[i] = prevY;
prevX = prev2X;
prevY = prev2Y;
}
switch (dir) {
case LEFT:
x--;
break;
case RIGHT:
x++;
break;
case UP:
y--;
break;
case DOWN:
y++;
break;
default:
break;
}
if (x >= WIDTH) x = 0; else if (x < 0) x = WIDTH - 1;
if (y >= HEIGHT) y = 0; else if (y < 0) y = HEIGHT - 1;
for (int i = 0; i < nTail; i++)
if (tailX[i] == x && tailY[i] == y)
gameOver = 1;
if (x == foodX && y == foodY) {
score += 10;
foodX = rand() % WIDTH;
foodY = rand() % HEIGHT;
nTail++;
}
}
int main() {
Setup();
while (!gameOver) {
Draw();
Input();
Algorithm();
Sleep(100);
}
return 0;
}
以下是一个简单的打算器利用示例:
#include <stdio.h>
int main() {
double num1, num2, result;
char operator;
printf("Enter an operator (+, -, *, /): ");
scanf("%c", &operator);
printf("Enter two operands: ");
scanf("%lf %lf", &num1, &num2);
switch (operator) {
case '+':
result = num1 + num2;
break;
case '-':
result = num1 - num2;
break;
case '*':
result = num1 * num2;
break;
case '/':
if (num2 != 0)
result = num1 / num2;
else {
printf("Error! Division by zero.");
return 1;
}
break;
default:
printf("Error! Invalid operator.");
return 1;
}
printf("The result is: %lf\n", result);
return 0;
}
经由过程本文的进修,信赖你曾经对卡西欧C言语编程有了开端的懂得。在现实利用中,你可能根据本人的须要,一直进修新的编程技能跟算法,拓展卡西欧打算器的利用范畴。祝你编程高兴!