C言语作为一种底层编程言语,在图像处理范畴存在广泛的利用。BMP(Bitmap)图片格局因为其简单性跟广泛兼容性,成为初学者进修图像处理的幻想抉择。本文将具体介绍利用C言语处理BMP图片的基本技能,包含读取、表现、转换跟保存BMP图片。
BMP是一种无损位图格局,它存储了图像的像素数据。一个BMP文件平日由以下多少部分构成:
在C言语中,我们可能利用标准库中的文件操纵函数来读取BMP图片。以下是一个简单的示例代码,展示了怎样读取BMP图片的文件头跟信息头:
#include <stdio.h>
#include <stdlib.h>
typedef struct {
unsigned short bfType;
unsigned int bfSize;
unsigned short bfReserved1;
unsigned short bfReserved2;
unsigned int bfOffBits;
} BITMAPFILEHEADER;
typedef struct {
unsigned int biSize;
int biWidth;
int biHeight;
unsigned short biPlanes;
unsigned short biBitCount;
unsigned int biCompression;
unsigned int biSizeImage;
int biXPelsPerMeter;
int biYPelsPerMeter;
unsigned int biClrUsed;
unsigned int biClrImportant;
} BITMAPINFOHEADER;
int main() {
FILE *file = fopen("image.bmp", "rb");
if (!file) {
perror("Error opening file");
return 1;
}
BITMAPFILEHEADER fileHeader;
BITMAPINFOHEADER infoHeader;
fread(&fileHeader, sizeof(BITMAPFILEHEADER), 1, file);
fread(&infoHeader, sizeof(BITMAPINFOHEADER), 1, file);
printf("File Size: %u\n", fileHeader.bfSize);
printf("Image Width: %d\n", infoHeader.biWidth);
printf("Image Height: %d\n", infoHeader.biHeight);
fclose(file);
return 0;
}
为了表现BMP图片,我们可能利用图形库,如SDL或OpenGL。以下是一个利用SDL表现BMP图片的简单示例:
#include <SDL.h>
#include <stdio.h>
#include <stdlib.h>
// ... (省略构造体定义)
int main() {
SDL_Window *window;
SDL_Renderer *renderer;
SDL_Surface *surface;
SDL_Texture *texture;
SDL_Event event;
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
printf("SDL could not initialize! SDL_Error: %s\n", SDL_GetError());
return 1;
}
window = SDL_CreateWindow("BMP Image Viewer", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, infoHeader.biWidth, infoHeader.biHeight, SDL_WINDOW_SHOWN);
if (!window) {
printf("Window could not be created! SDL_Error: %s\n", SDL_GetError());
return 1;
}
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if (!renderer) {
printf("Renderer could not be created! SDL_Error: %s\n", SDL_GetError());
return 1;
}
surface = SDL_LoadBMP("image.bmp");
if (!surface) {
printf("Unable to load image BMP!\n");
return 1;
}
texture = SDL_CreateTextureFromSurface(renderer, surface);
SDL_FreeSurface(surface);
while (1) {
while (SDL_PollEvent(&event) != 0) {
if (event.type == SDL_QUIT) {
break;
}
}
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, texture, NULL, NULL);
SDL_RenderPresent(renderer);
}
SDL_DestroyTexture(texture);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
C言语可能轻松实现BMP图片的转换,比方将黑色图片转换为灰度图片。以下是一个简单的示例,展示了怎样将黑色BMP图片转换为灰度图片:
// ... (省略构造体定义跟读取BMP图片的代码)
int main() {
// ... (省略初始化代码)
// 读取像素数据
unsigned char *pixels = (unsigned char *)malloc(infoHeader.biSizeImage);
fread(pixels, 1, infoHeader.biSizeImage, file);
// 转换为灰度
for (int i = 0; i < infoHeader.biSizeImage; i += 3) {
unsigned char r = pixels[i];
unsigned char g = pixels[i + 1];
unsigned char b = pixels[i + 2];
unsigned char gray = (r * 299 + g * 587 + b * 114) / 1000;
pixels[i] = gray;
pixels[i + 1] = gray;
pixels[i + 2] = gray;
}
// 保存灰度图片
FILE *outputFile = fopen("gray_image.bmp", "wb");
fwrite(&fileHeader, sizeof(BITMAPFILEHEADER), 1, outputFile);
fwrite(&infoHeader, sizeof(BITMAPINFOHEADER), 1, outputFile);
fwrite(pixels, 1, infoHeader.biSizeImage, outputFile);
fclose(outputFile);
free(pixels);
// ... (省略表现跟清理代码)
}
经由过程以上示例,我们可能看到利用C言语处理BMP图片的基本技能。经由过程深刻懂得BMP图片格局跟控制文件操纵,我们可能实现各种图像处理任务,为后续更高等的图像处理技巧打下坚固的基本。